


Now choose > which will bring all the buildings back into view. On export just choose the option for DAZ and make sure you have or selected, either option should work to keep the same texture zones: Now you will only have that 1 building visible and you can export it as a new separate OBJ file. ĭraw a circle around 1 building which will select all the polygons of that building: With the geometry editor tool, choose and select. Sure, I already wrote up the steps for someone else so I'll just copy/paste them here:Īfter you load the big OBJ file, position your view from above (top) and pretty far away, you want a view that leaves open space around each of the individual buildings (or you could just readjust your view after each step, as long as you create open space around each building, 1 at a time). Great work using their kits in DS! I'm interested in knowing the steps you used to separate the buildings within Daz Studio, if you don't mind. But there’s a simple way I figured out to also do it just within Daz. If you know the basics of any modeling program, like even hexagon, you can use that to separate and export the individual files.

If you need to know the easiest way I found within Daz to separate the buildings, let me know and i’ll post the steps. (You won’t want to use them the way they come assembled together in the 1 obj file). And it’s also a mix of the included textures, and some I made for the buildings myself.īecause the OBJ comes as one single file, there’s several ways to separate all the buildings and save them each as individual files, which is something you have to do to use the kit. I modeled some of the buildings from scratch and also modeled more parts onto some of the Kitbash3D architecture. On the 2nd two images, I did a lot of modeling myself, and mixed it with the buildings from the Kitbash3D kit. Here’s a few examples of where I used them: You can use the included textures and just apply all of them to the correct channels for each building and/or re-materialize them with new ones yourself. It imports all the buildings as one OBJ that you have to separate and apply textures/materials manually. I imported and used them in Daz, using the obj file of the ‘Cyberpunk Kit’.
